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MARKET DEFINITION
A simulated 3D environment called virtual reality allows users to explore and interact with a virtual environment in a fashion that simulates reality as it is experienced by the users' senses. The phrase "VR gaming" refers to a new breed of computer games that use virtual reality (VR) technology to provide players with a wholly immersive first-person view of the action. Through a range of VR gaming equipment and attachments, such as VR headsets, sensor-equipped gloves, hand controllers, and more, players can both experience and affect the game world. On standalone devices, dedicated gaming consoles, or cutting-edge laptops and PCs, VR games can be played.
MARKET DYNAMICS
With the aid of new developments, virtual reality in the gaming sector is increasing the worth of the industry. Players are becoming more and more aware of cutting-edge VR equipment including headsets, bodysuits, and gloves. Furthermore, the demand for these products is projected to increase as a result of the quick development of virtual reality accessories, that are supported by compatible computers and gaming consoles. In addition, many startups are entering the space of VR gaming sets as the industry is generating lucrative opportunities owing to higher spending by consumers. For instance, according to one study, spending on games increased by approximately 40% in the year 2021. However, many health concerns such as headaches, eye strain, dizziness, and nausea are expected to hamper the market. On the other hand, continuous technological development, investments by key players along with increasing spending are some of the factors that are expected to create lucrative opportunities in near future.
REPORT SCOPE
The report titled “Global VR Gaming Sets and Kits Market – Size, Share, Growth, Opportunities, and Competitive Analysis, 2022 – 2028” offers strategic visions into the global VR Gaming Sets and Kits market along with the market size (Value in “US$ Mn”) for the historical period 2017 to 2021 and estimates for the forecast period 2022 to 2028. The RI report is an in-depth study of the global VR Gaming Sets and Kits market with a strong focus on key market trends, vital player strategies, and market forecasts. The study also covers key market dynamics, including drivers, restraints, opportunities, challenges, and existing and upcoming pathways that help CXOs make critical business decisions effectively. The global VR Gaming Sets and Kits Market is predicted to grow at a significant CAGR over the forecast period from 2022 to 2028.
GEOGRAPHICAL OVERVIEW
The research report includes a detailed overview of the industry comprising quantitative and qualitative information. It gives a broad overview of the worldwide market forecasts for major segments. It also includes market size and forecast projections for five key regions: North America, Europe, Asia-Pacific (APAC), South America, and the Middle East & Africa (MEA), for the years 2017 to 2028. The market is further divided by categories and countries within each province. The research scrutinizes and forecasts over 20 nations worldwide, as well as the present trend and possibilities in these regions.
MARKET SEGMENTATION
The Global VR Gaming Sets and Kits Market is segmented based on component, product type, sales channel, end-user, and region. Based on components, the market has been segmented into headsets, controllers, and others, whereas based on product type, the market comprises wired and wireless. Based on sales channel, the market has been segmented into specialty stores, online channels, and others, whereas, the end-user segmentation includes individual, and commercial.
COMPETITION LANDSCAPE
The RI research report discusses noteworthy developments in the industry as well as organic and inorganic growth strategies being adopted by the VR Gaming Sets and Kits market players. The report covers industry activities, including new product launches, mergers & acquisitions, business partnerships, and various expansion initiatives being undertaken by the active players in the market. These developments pave the path for various market participants to strengthen their positioning as well as expand their consumer base. The positive market outlook for the global VR Gaming Sets and Kits market is anticipated to present lucrative growth opportunities to the market players. The report also offers detailed profiles of major players in the global VR Gaming Sets and Kits market, emphasizing the strategic initiatives, financial information, SWOT analysis, and key development in the VR Gaming Sets and Kits industry in the past three years.
Key players in the Global VR Gaming Sets and Kits Market have adopted various organic as well as inorganic growth strategies to strengthen their market positioning. Prominent players in the market include:
COVID-19 IMPACT ANALYSIS ON GLOBAL VR GAMING SETS AND KITS MARKET
The COVID-19 pandemic is still a very personal, individual experience that is also a once-in-a-lifetime worldwide phenomenon with far-reaching consequences. The epidemic has wreaked havoc on people's lives in all nations and communities and also hurt global economic development in 2020, unlike anything seen in almost a century. The pandemic severely impacted key economies such as India, Brazil, the U.S., France, Russia, the UK, Italy, Turkey, and Argentina. According to estimates, the virus slowed global economic growth by -3.4 percent to -7.6 percent in 2020, with a rebound of 4.2 percent to 5.6 percent expected in 2021. In 2020, global commerce was expected to decline by 5.3 percent, but it is expected to rise by 8.0 percent in 2021.
In contrast to the global economic downturn in the first half of 2020, the economy began to showcase symptoms of a two-track recovery post the second quarter of 2020, with a fledgling rebound in developed nations, however, slower growth in emerging economies. The outbreak of the Covid-19 pandemic has not only resulted in halted production activity but has also disrupted the global supply chain. The research goes on to evaluate the current and future implications of the COVID-19 pandemic both on the target as well as the broader market, thereby, providing accurate and trustworthy forecasts.
Report Attribute/Metric |
Details |
Market Size |
In USD Million |
CAGR |
In % (2022-2028) |
Base Year |
2021 |
Forecast Period |
2022 – 2028 |
Historical Data |
2017 to 2021 |
Forecast Unit |
Value (US$ Mn) |
Report Coverage |
Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
Geographies Covered |
North America, Europe, Asia-Pacific, South America, and Middle East & Africa |
Key Players Analyzed |
Samsung, Sony, HP Development Company, L.P., Valve, HTC Corporation, Oculus VR, OIVO, Orzly VR Headset, KIWIdesign, and Ultraleap |
Customization & Pricing |
Available on Request (10% Customization is Free) |
RESEARCH PROGRAM DESIGN
KEY QUESTIONS ANSWERED
REASONS FOR BUYING THIS REPORT:
Chapter 1. Executive Summary
1.1. Market Outlook
1.2. Market Segment Outlook
1.3. Geography Outlook
1.4. Absolute $ Opportunity
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Scope, Definition, and Assumptions
2.3. Data Sources
2.3.1. Secondary Sources
2.3.1.1. Preliminary Data Mining
2.3.2. Primary Sources
2.3.2.1. Statistical Sales Channel
2.3.2.2. Data Triangulation
2.3.2.3. Research Objective
Chapter 3. Market Outlook
3.1. Introduction
3.2. Key Trends
3.2.1. Components Trends
3.2.2. Product Type Trends
3.2.3. Sales Channel Trends
3.2.4. End-user Trends
3.3. Market Dynamics
3.3.1. Market Drivers
3.3.1.1. Impact Analysis of Market Drivers
3.3.2. Market Restraints
3.3.2.1. Impact Analysis of Market Restraints
3.3.3. Market Opportunities
3.3.3.1. Impact Analysis of Market Opportunities
3.3.4. Market Challenges
3.3.4.1. Impact Analysis of Market Challenges
3.4. Porter’s Five Forces’ Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of New Entrant
3.4.4. Threat of Substitutes
3.4.5. Competitive Rivalry
3.5. Value Chain Analysis: Global VR Gaming Sets and Kits Market
3.6. COVID-19 Impact Assessment in VR Gaming Sets and Kits Market
3.6.1. Impact Assessment on Global VR Gaming Sets and Kits Market
3.6.2. Market Trends and Opportunities in the Covid-19 Landscape
Chapter 4. Global VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
4.1. Global VR Gaming Sets and Kits Market Share, By Components, 2017 - 2028 (USD Million)
4.1.1. Headset
4.1.2. Controllers
4.1.3. Others
Chapter 5. Global VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
5.1. Global VR Gaming Sets and Kits Market Share, By Product Type, 2017 - 2028 (USD Million)
5.1.1. Wired
5.1.2. Wireless
Chapter 6. Global VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
6.1. Global VR Gaming Sets and Kits Market Share, By Sales Channel, 2017 - 2028 (USD Million)
6.1.1. Specialty Stores
6.1.2. Online Channels
6.1.3. Others
Chapter 7. Global VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
7.1. Global VR Gaming Sets and Kits Market Share, By End-user, 2017 - 2028 (USD Million)
7.1.1. Individual
7.1.2. Commercial
Chapter 8. Global VR Gaming Sets and Kits Market Overview, By Geography, 2017 - 2028 (USD Million)
8.1. Global VR Gaming Sets and Kits Market Share, By Geography, 2017 - 2028 (USD Million)
8.1.1. Market Product Type and Projections, by Countries, 2017 - 2028 (USD Million)
8.1.2. Market Share and CAGR Comparison, by Countries, 2021 (%)
Chapter 9. North America VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
9.1. North America VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
9.1.1. Market Product Type and projections, 2017 - 2028 (USD Million)
9.1.2. North America VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
9.1.3. North America VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
9.1.4. North America VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
9.1.5. North America VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
9.2. North America VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
9.2.1. U.S. VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
9.2.1.1. U.S. VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
9.2.1.2. U.S. VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
9.2.1.3. U.S. VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
9.2.1.4. U.S. VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
9.2.2. Canada VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
9.2.2.1. Canada VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
9.2.2.2. Canada VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
9.2.2.3. Canada VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
9.2.2.4. Canada VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
9.2.3. Mexico VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
9.2.3.1. Mexico VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
9.2.3.2. Mexico VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
9.2.3.3. Mexico VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
9.2.3.4. Mexico VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
Chapter 10. Europe VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
10.1. Europe VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.1.1. Market Product Type and projections, 2017 - 2028 (USD Million)
10.1.2. Europe VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.1.3. Europe VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.1.4. Europe VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.1.5. Europe VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
10.2. Europe VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
10.2.1. Germany VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.2.1.1. Germany VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.2.1.2. Germany VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.2.1.3. Germany VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.2.1.4. Germany VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
10.2.2. France VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.2.2.1. France VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.2.2.2. France VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.2.2.3. France VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.2.2.4. France VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
10.2.3. UK VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.2.3.1. UK VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.2.3.2. UK VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.2.3.3. UK VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.2.3.4. UK VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
10.2.4. Italy VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.2.4.1. Italy VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.2.4.2. Italy VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.2.4.3. Italy VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.2.4.4. Italy VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
10.2.5. Spain VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.2.5.1. Spain VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.2.5.2. Spain VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.2.5.3. Spain VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.2.5.4. Spain VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
10.2.6. NORDIC VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.2.6.1. NORDIC VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.2.6.2. NORDIC VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.2.6.3. NORDIC VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.2.6.4. NORDIC VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
10.2.7. Russia and CIS VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.2.7.1. Russia and CIS VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.2.7.2. Russia and CIS VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.2.7.3. Russia and CIS VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.2.7.4. Russia and CIS VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
10.2.8. Rest of Europe VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
10.2.8.1. Rest of Europe VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
10.2.8.2. Rest of Europe VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
10.2.8.3. Rest of Europe VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
10.2.8.4. Rest of Europe VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
Chapter 11. Asia Pacific VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
11.1. Asia Pacific VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
11.1.1. Market Product Type and projections, 2017 - 2028 (USD Million)
11.1.2. Asia Pacific VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
11.1.3. Asia Pacific VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
11.1.4. Asia Pacific VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
11.1.5. Asia Pacific VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
11.2. Asia Pacific VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
11.2.1. India VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
11.2.1.1. India VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
11.2.1.2. India VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
11.2.1.3. India VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
11.2.1.4. India VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
11.2.2. China VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
11.2.2.1. China VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
11.2.2.2. China VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
11.2.2.3. China VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
11.2.2.4. China VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
11.2.3. Japan VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
11.2.3.1. Japan VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
11.2.3.2. Japan VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
11.2.3.3. Japan VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
11.2.3.4. Japan VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
11.2.4. ASEAN VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
11.2.4.1. ASEAN VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
11.2.4.2. ASEAN VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
11.2.4.3. ASEAN VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
11.2.4.4. ASEAN VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
11.2.5. South Korea VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
11.2.5.1. South Korea VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
11.2.5.2. South Korea VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
11.2.5.3. South Korea VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
11.2.5.4. South Korea VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
11.2.6. Australia VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
11.2.6.1. Australia VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
11.2.6.2. Australia VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
11.2.6.3. Australia VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
11.2.6.4. Australia VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
11.2.7. Rest of Asia Pacific VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
11.2.7.1. Rest of Asia Pacific VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
11.2.7.2. Rest of Asia Pacific VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
11.2.7.3. Rest of Asia Pacific VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
11.2.7.4. Rest of Asia Pacific VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
Chapter 12. South America VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
12.1. South America VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
12.1.1. Market Product Type and projections, 2017 - 2028 (USD Million)
12.1.2. South America VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
12.1.3. South America VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
12.1.4. South America VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
12.1.5. South America VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
12.2. South America VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
12.2.1. Brazil VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
12.2.1.1. Brazil VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
12.2.1.2. Brazil VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
12.2.1.3. Brazil VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
12.2.1.4. Brazil VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
12.2.2. Argentina VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
12.2.2.1. Argentina VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
12.2.2.2. Argentina VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
12.2.2.3. Argentina VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
12.2.2.4. Argentina VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
12.2.3. Rest of South America VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
12.2.3.1. Rest of South America VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
12.2.3.2. Rest of South America VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
12.2.3.3. Rest of South America VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
12.2.3.4. Rest of South America VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
Chapter 13. Middle East & Africa VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
13.1. Middle East & Africa VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
13.1.1. Market Product Type and projections, 2017 - 2028 (USD Million)
13.1.2. Middle East & Africa VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
13.1.3. Middle East & Africa VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
13.1.4. Middle East & Africa VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
13.1.5. Middle East & Africa VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
13.2. Middle East & Africa VR Gaming Sets and Kits Market Overview, By Countries, 2017 - 2028 (USD Million)
13.2.1. GCC VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
13.2.1.1. GCC VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
13.2.1.2. GCC VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
13.2.1.3. GCC VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
13.2.1.4. GCC VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
13.2.2. South Africa VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
13.2.2.1. South Africa VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
13.2.2.2. South Africa VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
13.2.2.3. South Africa VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
13.2.2.4. South Africa VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
13.2.3. Rest of Middle East & Africa VR Gaming Sets and Kits Market Overview, 2017 - 2028 (USD Million)
13.2.3.1. Rest of Middle East & Africa VR Gaming Sets and Kits Market Overview, By Components, 2017 - 2028 (USD Million)
13.2.3.2. Rest of Middle East & Africa VR Gaming Sets and Kits Market Overview, By Product Type, 2017 - 2028 (USD Million)
13.2.3.3. Rest of Middle East & Africa VR Gaming Sets and Kits Market Overview, By Sales Channel, 2017 - 2028 (USD Million)
13.2.3.4. Rest of Middle East & Africa VR Gaming Sets and Kits Market Overview, By End-user, 2017 - 2028 (USD Million)
Chapter 14. Competitive Landscape
14.1. Competitive Environment, 2021
14.2. Strategic Framework
14.2.1. Partnership/Collaborations/Agreement
14.2.2. Expansion
14.2.3. Mergers & Acquisitions
14.2.4. New Product Development
Chapter 15. Key Vendor Analysis
15.1. Samsung
15.1.1. Business Overview
15.1.2. Product Benchmarking
15.1.3. Financial Data
15.1.4. Strategic Overview
15.1.5. Key Developments
15.1.6. SWOT Analysis
15.2. Sony
15.2.1. Business Overview
15.2.2. Product Benchmarking
15.2.3. Financial Data
15.2.4. Strategic Overview
15.2.5. Key Developments
15.2.6. SWOT Analysis
15.3. HP Development Company, L.P.
15.3.1. Business Overview
15.3.2. Product Benchmarking
15.3.3. Financial Data
15.3.4. Strategic Overview
15.3.5. Key Developments
15.3.6. SWOT Analysis
15.4. Valve
15.4.1. Business Overview
15.4.2. Product Benchmarking
15.4.3. Financial Data
15.4.4. Strategic Overview
15.4.5. Key Developments
15.4.6. SWOT Analysis
15.5. HTC Corporation
15.5.1. Business Overview
15.5.2. Product Benchmarking
15.5.3. Financial Data
15.5.4. Strategic Overview
15.5.5. Key Developments
15.5.6. SWOT Analysis
15.6. Oculus VR
15.6.1. Business Overview
15.6.2. Product Benchmarking
15.6.3. Financial Data
15.6.4. Strategic Overview
15.6.5. Key Developments
15.6.6. SWOT Analysis
15.7. OIVO
15.7.1. Business Overview
15.7.2. Product Benchmarking
15.7.3. Financial Data
15.7.4. Strategic Overview
15.7.5. Key Developments
15.7.6. SWOT Analysis
15.8. Orzly VR Headset
15.8.1. Business Overview
15.8.2. Product Benchmarking
15.8.3. Financial Data
15.8.4. Strategic Overview
15.8.5. Key Developments
15.8.6. SWOT Analysis
15.9. KIWIdesign
15.9.1. Business Overview
15.9.2. Product Benchmarking
15.9.3. Financial Data
15.9.4. Strategic Overview
15.9.5. Key Developments
15.9.6. SWOT Analysis
15.10. Ultraleap
15.10.1. Business Overview
15.10.2. Product Benchmarking
15.10.3. Financial Data
15.10.4. Strategic Overview
15.10.5. Key Developments
15.10.6. SWOT Analysis
Chapter 16. Future Outlook of the Market
Published On:Sep 2022
Base Year:2021
Historical Data:2019-2020
No of Pages:250
VR Gaming Sets and Kits Market Growth, Trends and ...
RD Code : IT22