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MARKET DEFINITION
Visual effects commonly referred to as VFX, are defined as imagery that is generated, altered, or improved for any film or other moving medium but does not occur while live-action filming is taking place. To create settings that seem realistic for the context, VFX frequently combines genuine footage with this altered picture. These artificial surroundings are either unreal worlds or ones that are either too unsafe to film in. To do this, they employ specific VFX software and computer-generated imagery (CGI). As a result, an increasing number of directors and cinematographers consult with VFX producers to decide which sequences need to be shot using green screens.
MARKET DYNAMICS
One of the major factors driving the expansion of the global visual effects market is the development of augmented reality. Innovation in visual effects is becoming more and more necessary for novel experiences like augmented reality (AR). The significant expenses and investment required, nevertheless, are anticipated to slow the rate of market expansion. The film industry's low filmmaking expenses are also expected to obstruct the market's expansion. On the other hand, the entire digitalization of operations and the growing number of end users on a daily basis, both on a big and small scale, will open up new chances for the industry. As customers want high-definition (HD) VFX, the market for VFX will be swamped with possibilities in the upcoming years.
REPORT SCOPE
The report titled “Global Visual Effects Market – Size, Share, Growth, Opportunities, and Competitive Analysis, 2022 – 2028” offers strategic visions into the global Visual Effects market along with the market size (Value in “US$ Mn”) for the historical period 2017 to 2021 and estimates for the forecast period 2022 to 2028. The RI report is an in-depth study of the global Visual Effects market with a strong focus on key market trends, vital player strategies, and market forecasts. The study also covers key market dynamics, including drivers, restraints, opportunities, challenges, and existing and upcoming pathways that help CXOs make critical business decisions effectively. The global Visual Effects Market is predicted to grow at a significant CAGR over the forecast period from 2022 to 2028.
GEOGRAPHICAL OVERVIEW
The research report includes a detailed overview of the industry comprising quantitative and qualitative information. It gives a broad overview of the worldwide market forecasts for major segments. It also includes market size and forecast projections for five key regions: North America, Europe, Asia-Pacific (APAC), South America, and the Middle East & Africa (MEA), for the years 2017 to 2028. The market is further divided by categories and countries within each province. The research scrutinizes and forecasts over 20 nations worldwide, as well as the present trend and possibilities in these regions.
MARKET SEGMENTATION
The Global Visual Effects Market is segmented based on product, component, technology, application, and region. Based on product, the market has been segmented into Simulation FX, Animation, Modelling, Matte Painting, Compositing, 3D Scanning, Character and Creature Animation, Concept Art, Pre-visualization and Others, whereas based on component, the market comprises Software, Services and Hardware. Based on technology, the market has been segmented into Virtual Production, Augmented Reality, Computer-Generated Imagery (CGI), Virtual Reality and Others, whereas, the application segmentation includes Movies, TV Shows, Gaming, Advertisements and Others.
COMPETITION LANDSCAPE
The RI research report discusses noteworthy developments in the industry as well as organic and inorganic growth strategies being adopted by the Visual Effects market players. The report covers industry activities, including new product launches, mergers & acquisitions, business partnerships, and various expansion initiatives being undertaken by the active players in the market. These developments pave the path for various market participants to strengthen their positioning as well as expand their consumer base. The positive market outlook for the global Visual Effects market is anticipated to present lucrative growth opportunities to the market players. The report also offers detailed profiles of major players in the global Visual Effects market, emphasizing the strategic initiatives, financial information, SWOT analysis, and key development in the Visual Effects industry in the past three years.
Key players in the Global Visual Effects Market have adopted various organic as well as inorganic growth strategies to strengthen their market positioning. Prominent players in the market include:
COVID-19 IMPACT ANALYSIS ON GLOBAL VISUAL EFFECTS MARKET
The COVID-19 pandemic is still a very personal, individual experience that is also a once-in-a-lifetime worldwide phenomenon with far-reaching consequences. The epidemic has wreaked havoc on people's lives in all nations and communities and also had a negative impact on global economic development in 2020, unlike anything seen in almost a century. The pandemic severely impacted key economies such as India, Brazil, the U.S., France, Russia, the UK, Italy, Turkey, and Argentina. According to estimates, the virus slowed global economic growth by -3.4 percent to -7.6 percent in 2020, with a rebound of 4.2 percent to 5.6 percent expected in 2021. In 2020, global commerce was expected to decline by 5.3 percent, but it is expected to rise by 8.0 percent in 2021.
In contrast to the global economic downturn in the first half of 2020, the economy began to showcase symptoms of a two-track recovery post the second quarter of 2020, with a fledgling rebound in developed nations, however, slower growth in emerging economies. The outbreak of the Covid-19 pandemic has not only resulted in halted production activity but has also disrupted the global supply chain. The research goes on to evaluate the current and future implications of the COVID-19 pandemic both on the target as well as broader market, thereby, providing accurate and trustworthy forecasts.
Report Attribute/Metric |
Details |
Market Size |
In USD Million |
CAGR |
In % (2022-2028) |
Base Year |
2021 |
Forecast Period |
2022 – 2028 |
Historical Data |
2017 to 2021 |
Forecast Unit |
Value (US$ Mn) |
Report Coverage |
Revenue Forecast, Competitive Landscape, Growth Factors and Trends |
Geographies Covered |
North America, Europe, Asia-Pacific, South America, and Middle East & Africa |
Key Players Analyzed |
Blackmagic Design Pty. Ltd.,Foundry Visionmongers Ltd, ZOIC STUDIOS, Animal Logic., RE:Vision Effects, Inc., Worldwide Fx, Video Copilot and Final Image Inc, 3DAR LTDA., BORIS FX, INC., DBA OptiTrack, Adobe, NVIDIA Corporation, SCANLINE VFX., Tippett Studio |
Customization & Pricing |
Available on Request (10% Customization is Free) |
RESEARCH PROGRAM DESIGN
KEY QUESTIONS ANSWERED
REASONS FOR BUYING THIS REPORT:
Chapter 1. Executive Summary
1.1. Market Outlook
1.2. Market Segment Outlook
1.3. Geography Outlook
1.4. Absolute $ Opportunity
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Scope, Definition, and Assumptions
2.3. Data Sources
2.3.1. Secondary Sources
2.3.1.1. Preliminary Data Mining
2.3.2. Primary Sources
2.3.2.1. Statistical Technology
2.3.2.2. Data Triangulation
2.3.2.3. Research Objective
Chapter 3. Market Outlook
3.1. Introduction
3.2. Key Trends
3.2.1. Product Trends
3.2.2. Component Trends
3.2.3. Technology Trends
3.2.4. Application Trends
3.3. Market Dynamics
3.3.1. Market Drivers
3.3.1.1. Impact Analysis of Market Drivers
3.3.2. Market Restraints
3.3.2.1. Impact Analysis of Market Restraints
3.3.3. Market Opportunities
3.3.3.1. Impact Analysis of Market Opportunities
3.3.4. Market Challenges
3.3.4.1. Impact Analysis of Market Challenges
3.4. Porter’s Five Forces’ Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of New Entrant
3.4.4. Threat of Substitutes
3.4.5. Competitive Rivalry
3.5. Value Chain Analysis: Global Visual Effects Market
3.6. COVID-19 Impact Assessment in Visual Effects Market
3.6.1. Impact Assessment on Global Visual Effects Market
3.6.2. Market Trends and Opportunities in the Covid-19 Landscape
Chapter 4. Global Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
4.1. Global Visual Effects Market Share, By Product, 2017 - 2028 (USD Million)
4.1.1. Simulation FX
4.1.2. Animation
4.1.3. Modelling
4.1.4. Matte Painting
4.1.5. Compositing
4.1.6. 3D Scanning
4.1.7. Character and Creature Animation
4.1.8. Concept Art
4.1.9. Pre-visualization
4.1.10. Others
Chapter 5. Global Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
5.1. Global Visual Effects Market Share, By Component, 2017 - 2028 (USD Million)
5.1.1. Software
5.1.2. Services
5.1.3. Hardware
Chapter 6. Global Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
6.1. Global Visual Effects Market Share, By Technology, 2017 - 2028 (USD Million)
6.1.1. Virtual Production
6.1.2. Augmented Reality
6.1.3. Computer-Generated Imagery (CGI)
6.1.4. Virtual Reality
6.1.5. Others
Chapter 7. Global Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
7.1. Global Visual Effects Market Share, By Application, 2017 - 2028 (USD Million)
7.1.1. Movies
7.1.2. TV Shows
7.1.3. Gaming
7.1.4. Advertisements
7.1.5. Others
Chapter 8. Global Visual Effects Market Overview, By Geography, 2017 - 2028 (USD Million)
8.1. Global Visual Effects Market Share, By Geography, 2017 - 2028 (USD Million)
8.1.1. Market Component and Projections, by Countries, 2017 - 2028 (USD Million)
8.1.2. Market Share and CAGR Comparison, by Countries, 2021 (%)
Chapter 9. North America Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
9.1. North America Visual Effects Market Overview, 2017 - 2028 (USD Million)
9.1.1. Market Component and projections, 2017 - 2028 (USD Million)
9.1.2. North America Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
9.1.3. North America Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
9.1.4. North America Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
9.1.5. North America Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
9.2. North America Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
9.2.1. U.S. Visual Effects Market Overview, 2017 - 2028 (USD Million)
9.2.1.1. U.S. Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
9.2.1.2. U.S. Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
9.2.1.3. U.S. Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
9.2.1.4. U.S. Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
9.2.2. Canada Visual Effects Market Overview, 2017 - 2028 (USD Million)
9.2.2.1. Canada Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
9.2.2.2. Canada Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
9.2.2.3. Canada Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
9.2.2.4. Canada Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
9.2.3. Mexico Visual Effects Market Overview, 2017 - 2028 (USD Million)
9.2.3.1. Mexico Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
9.2.3.2. Mexico Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
9.2.3.3. Mexico Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
9.2.3.4. Mexico Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
Chapter 10. Europe Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
10.1. Europe Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.1.1. Market Component and projections, 2017 - 2028 (USD Million)
10.1.2. Europe Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.1.3. Europe Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.1.4. Europe Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.1.5. Europe Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
10.2. Europe Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
10.2.1. Germany Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.2.1.1. Germany Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.2.1.2. Germany Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.2.1.3. Germany Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.2.1.4. Germany Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
10.2.2. France Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.2.2.1. France Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.2.2.2. France Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.2.2.3. France Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.2.2.4. France Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
10.2.3. UK Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.2.3.1. UK Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.2.3.2. UK Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.2.3.3. UK Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.2.3.4. UK Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
10.2.4. Italy Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.2.4.1. Italy Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.2.4.2. Italy Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.2.4.3. Italy Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.2.4.4. Italy Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
10.2.5. Spain Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.2.5.1. Spain Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.2.5.2. Spain Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.2.5.3. Spain Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.2.5.4. Spain Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
10.2.6. NORDIC Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.2.6.1. NORDIC Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.2.6.2. NORDIC Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.2.6.3. NORDIC Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.2.6.4. NORDIC Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
10.2.7. Russia and CIS Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.2.7.1. Russia and CIS Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.2.7.2. Russia and CIS Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.2.7.3. Russia and CIS Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.2.7.4. Russia and CIS Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
10.2.8. Rest of Europe Visual Effects Market Overview, 2017 - 2028 (USD Million)
10.2.8.1. Rest of Europe Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
10.2.8.2. Rest of Europe Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
10.2.8.3. Rest of Europe Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
10.2.8.4. Rest of Europe Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
Chapter 11. Asia Pacific Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
11.1. Asia Pacific Visual Effects Market Overview, 2017 - 2028 (USD Million)
11.1.1. Market Component and projections, 2017 - 2028 (USD Million)
11.1.2. Asia Pacific Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
11.1.3. Asia Pacific Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
11.1.4. Asia Pacific Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
11.1.5. Asia Pacific Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
11.2. Asia Pacific Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
11.2.1. India Visual Effects Market Overview, 2017 - 2028 (USD Million)
11.2.1.1. India Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
11.2.1.2. India Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
11.2.1.3. India Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
11.2.1.4. India Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
11.2.2. China Visual Effects Market Overview, 2017 - 2028 (USD Million)
11.2.2.1. China Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
11.2.2.2. China Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
11.2.2.3. China Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
11.2.2.4. China Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
11.2.3. Japan Visual Effects Market Overview, 2017 - 2028 (USD Million)
11.2.3.1. Japan Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
11.2.3.2. Japan Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
11.2.3.3. Japan Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
11.2.3.4. Japan Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
11.2.4. ASEAN Visual Effects Market Overview, 2017 - 2028 (USD Million)
11.2.4.1. ASEAN Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
11.2.4.2. ASEAN Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
11.2.4.3. ASEAN Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
11.2.4.4. ASEAN Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
11.2.5. South Korea Visual Effects Market Overview, 2017 - 2028 (USD Million)
11.2.5.1. South Korea Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
11.2.5.2. South Korea Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
11.2.5.3. South Korea Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
11.2.5.4. South Korea Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
11.2.6. Australia Visual Effects Market Overview, 2017 - 2028 (USD Million)
11.2.6.1. Australia Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
11.2.6.2. Australia Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
11.2.6.3. Australia Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
11.2.6.4. Australia Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
11.2.7. Rest of Asia Pacific Visual Effects Market Overview, 2017 - 2028 (USD Million)
11.2.7.1. Rest of Asia Pacific Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
11.2.7.2. Rest of Asia Pacific Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
11.2.7.3. Rest of Asia Pacific Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
11.2.7.4. Rest of Asia Pacific Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
Chapter 12. South America Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
12.1. South America Visual Effects Market Overview, 2017 - 2028 (USD Million)
12.1.1. Market Component and projections, 2017 - 2028 (USD Million)
12.1.2. South America Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
12.1.3. South America Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
12.1.4. South America Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
12.1.5. South America Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
12.2. South America Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
12.2.1. Brazil Visual Effects Market Overview, 2017 - 2028 (USD Million)
12.2.1.1. Brazil Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
12.2.1.2. Brazil Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
12.2.1.3. Brazil Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
12.2.1.4. Brazil Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
12.2.2. Argentina Visual Effects Market Overview, 2017 - 2028 (USD Million)
12.2.2.1. Argentina Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
12.2.2.2. Argentina Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
12.2.2.3. Argentina Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
12.2.2.4. Argentina Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
12.2.3. Rest of South America Visual Effects Market Overview, 2017 - 2028 (USD Million)
12.2.3.1. Rest of South America Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
12.2.3.2. Rest of South America Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
12.2.3.3. Rest of South America Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
12.2.3.4. Rest of South America Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
Chapter 13. Middle East & Africa Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
13.1. Middle East & Africa Visual Effects Market Overview, 2017 - 2028 (USD Million)
13.1.1. Market Component and projections, 2017 - 2028 (USD Million)
13.1.2. Middle East & Africa Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
13.1.3. Middle East & Africa Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
13.1.4. Middle East & Africa Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
13.1.5. Middle East & Africa Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
13.2. Middle East & Africa Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)
13.2.1. GCC Visual Effects Market Overview, 2017 - 2028 (USD Million)
13.2.1.1. GCC Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
13.2.1.2. GCC Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
13.2.1.3. GCC Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
13.2.1.4. GCC Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
13.2.2. South Africa Visual Effects Market Overview, 2017 - 2028 (USD Million)
13.2.2.1. South Africa Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
13.2.2.2. South Africa Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
13.2.2.3. South Africa Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
13.2.2.4. South Africa Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
13.2.3. Rest of Middle East & Africa Visual Effects Market Overview, 2017 - 2028 (USD Million)
13.2.3.1. Rest of Middle East & Africa Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)
13.2.3.2. Rest of Middle East & Africa Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)
13.2.3.3. Rest of Middle East & Africa Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)
13.2.3.4. Rest of Middle East & Africa Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)
Chapter 14. Competitive Landscape
14.1. Competitive Environment, 2021
14.2. Strategic Framework
14.2.1. Partnership/Collaborations/Agreement
14.2.2. Expansion
14.2.3. Mergers & Acquisitions
14.2.4. New Product Development
Chapter 15. Key Vendor Analysis
15.1. Blackmagic Design Pty. Ltd.
15.1.1. Business Overview
15.1.2. Product Benchmarking
15.1.3. Financial Data
15.1.4. Strategic Overview
15.1.5. Key Developments
15.1.6. SWOT Analysis
15.2. Foundry Visionmongers Ltd
15.2.1. Business Overview
15.2.2. Product Benchmarking
15.2.3. Financial Data
15.2.4. Strategic Overview
15.2.5. Key Developments
15.2.6. SWOT Analysis
15.3. ZOIC STUDIOS
15.3.1. Business Overview
15.3.2. Product Benchmarking
15.3.3. Financial Data
15.3.4. Strategic Overview
15.3.5. Key Developments
15.3.6. SWOT Analysis
15.4. Animal Logic
15.4.1. Business Overview
15.4.2. Product Benchmarking
15.4.3. Financial Data
15.4.4. Strategic Overview
15.4.5. Key Developments
15.4.6. SWOT Analysis
15.5. RE:Vision Effects, Inc.
15.5.1. Business Overview
15.5.2. Product Benchmarking
15.5.3. Financial Data
15.5.4. Strategic Overview
15.5.5. Key Developments
15.5.6. SWOT Analysis
15.6. Worldwide Fx
15.6.1. Business Overview
15.6.2. Product Benchmarking
15.6.3. Financial Data
15.6.4. Strategic Overview
15.6.5. Key Developments
15.6.6. SWOT Analysis
15.7. Video Copilot and Final Image Inc
15.7.1. Business Overview
15.7.2. Product Benchmarking
15.7.3. Financial Data
15.7.4. Strategic Overview
15.7.5. Key Developments
15.7.6. SWOT Analysis
15.8. 3DAR LTDA.
15.8.1. Business Overview
15.8.2. Product Benchmarking
15.8.3. Financial Data
15.8.4. Strategic Overview
15.8.5. Key Developments
15.8.6. SWOT Analysis
15.9. BORIS FX, INC
15.9.1. Business Overview
15.9.2. Product Benchmarking
15.9.3. Financial Data
15.9.4. Strategic Overview
15.9.5. Key Developments
15.9.6. SWOT Analysis
15.10. DBA OptiTrack
15.10.1. Business Overview
15.10.2. Product Benchmarking
15.10.3. Financial Data
15.10.4. Strategic Overview
15.10.5. Key Developments
15.10.6. SWOT Analysis
15.11. Adobe
15.11.1. Business Overview
15.11.2. Product Benchmarking
15.11.3. Financial Data
15.11.4. Strategic Overview
15.11.5. Key Developments
15.11.6. SWOT Analysis
15.12. NVIDIA Corporation
15.12.1. Business Overview
15.12.2. Product Benchmarking
15.12.3. Financial Data
15.12.4. Strategic Overview
15.12.5. Key Developments
15.12.6. SWOT Analysis
15.13. SCANLINE VFX.
15.13.1. Business Overview
15.13.2. Product Benchmarking
15.13.3. Financial Data
15.13.4. Strategic Overview
15.13.5. Key Developments
15.13.6. SWOT Analysis
15.14. Tippett Studio
15.14.1. Business Overview
15.14.2. Product Benchmarking
15.14.3. Financial Data
15.14.4. Strategic Overview
15.14.5. Key Developments
15.14.6. SWOT Analysis
Chapter 16. Future Outlook of the Market
Published On:Sep 2022
Base Year:2021
Historical Data:2019-2020
No of Pages:250
Visual Effects Market Growth, Trends and Forecast ...
RD Code : IT22