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Visual Effects Market Growth, Trends and Forecast to 2028 – Global Analysis By Product (Simulation FX, Animation, Modelling, Matte Painting, Compositing, 3D Scanning, Character and Creature Animation, Concept Art, Pre-visualization and Others), By Component (Software, Services and Hardware), By Technology (Virtual Production, Augmented Reality, Computer-Generated Imagery (CGI), Virtual Reality and Others), By Application (Movies, TV Shows, Gaming, Advertisements and Others) and By Geography

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MARKET DEFINITION

Visual effects commonly referred to as VFX, are defined as imagery that is generated, altered, or improved for any film or other moving medium but does not occur while live-action filming is taking place. To create settings that seem realistic for the context, VFX frequently combines genuine footage with this altered picture. These artificial surroundings are either unreal worlds or ones that are either too unsafe to film in. To do this, they employ specific VFX software and computer-generated imagery (CGI). As a result, an increasing number of directors and cinematographers consult with VFX producers to decide which sequences need to be shot using green screens.

MARKET DYNAMICS

One of the major factors driving the expansion of the global visual effects market is the development of augmented reality. Innovation in visual effects is becoming more and more necessary for novel experiences like augmented reality (AR). The significant expenses and investment required, nevertheless, are anticipated to slow the rate of market expansion. The film industry's low filmmaking expenses are also expected to obstruct the market's expansion. On the other hand, the entire digitalization of operations and the growing number of end users on a daily basis, both on a big and small scale, will open up new chances for the industry. As customers want high-definition (HD) VFX, the market for VFX will be swamped with possibilities in the upcoming years.

REPORT SCOPE

The report titled “Global Visual Effects Market – Size, Share, Growth, Opportunities, and Competitive Analysis, 2022 – 2028” offers strategic visions into the global Visual Effects market along with the market size (Value in “US$ Mn”) for the historical period 2017 to 2021 and estimates for the forecast period 2022 to 2028. The RI report is an in-depth study of the global Visual Effects market with a strong focus on key market trends, vital player strategies, and market forecasts. The study also covers key market dynamics, including drivers, restraints, opportunities, challenges, and existing and upcoming pathways that help CXOs make critical business decisions effectively. The global Visual Effects Market is predicted to grow at a significant CAGR over the forecast period from 2022 to 2028.

GEOGRAPHICAL OVERVIEW

The research report includes a detailed overview of the industry comprising quantitative and qualitative information. It gives a broad overview of the worldwide market forecasts for major segments. It also includes market size and forecast projections for five key regions: North America, Europe, Asia-Pacific (APAC), South America, and the Middle East & Africa (MEA), for the years 2017 to 2028. The market is further divided by categories and countries within each province. The research scrutinizes and forecasts over 20 nations worldwide, as well as the present trend and possibilities in these regions.

Visual Effects market

MARKET SEGMENTATION

 

The Global Visual Effects Market is segmented based on product, component, technology, application, and region. Based on product, the market has been segmented into Simulation FX, Animation, Modelling, Matte Painting, Compositing, 3D Scanning, Character and Creature Animation, Concept Art, Pre-visualization and Others, whereas based on component, the market comprises Software, Services and Hardware. Based on technology, the market has been segmented into Virtual Production, Augmented Reality, Computer-Generated Imagery (CGI), Virtual Reality and Others, whereas, the application segmentation includes Movies, TV Shows, Gaming, Advertisements and Others.

COMPETITION LANDSCAPE

The RI research report discusses noteworthy developments in the industry as well as organic and inorganic growth strategies being adopted by the Visual Effects market players. The report covers industry activities, including new product launches, mergers & acquisitions, business partnerships, and various expansion initiatives being undertaken by the active players in the market. These developments pave the path for various market participants to strengthen their positioning as well as expand their consumer base. The positive market outlook for the global Visual Effects market is anticipated to present lucrative growth opportunities to the market players. The report also offers detailed profiles of major players in the global Visual Effects market, emphasizing the strategic initiatives, financial information, SWOT analysis, and key development in the Visual Effects industry in the past three years.

Key players in the Global Visual Effects Market have adopted various organic as well as inorganic growth strategies to strengthen their market positioning. Prominent players in the market include:

  • Blackmagic Design Pty. Ltd.
  • Foundry Visionmongers Ltd
  • ZOIC STUDIOS
  • Animal Logic.
  • RE:Vision Effects, Inc.
  • Worldwide Fx
  • Video Copilot and Final Image Inc
  • 3DAR LTDA.
  • BORIS FX, INC.
  • DBA OptiTrack
  • Adobe
  • NVIDIA Corporation
  • SCANLINE VFX.
  • Tippett Studio

COVID-19 IMPACT ANALYSIS ON GLOBAL VISUAL EFFECTS MARKET

The COVID-19 pandemic is still a very personal, individual experience that is also a once-in-a-lifetime worldwide phenomenon with far-reaching consequences. The epidemic has wreaked havoc on people's lives in all nations and communities and also had a negative impact on global economic development in 2020, unlike anything seen in almost a century. The pandemic severely impacted key economies such as India, Brazil, the U.S., France, Russia, the UK, Italy, Turkey, and Argentina. According to estimates, the virus slowed global economic growth by -3.4 percent to -7.6 percent in 2020, with a rebound of 4.2 percent to 5.6 percent expected in 2021. In 2020, global commerce was expected to decline by 5.3 percent, but it is expected to rise by 8.0 percent in 2021.

In contrast to the global economic downturn in the first half of 2020, the economy began to showcase symptoms of a two-track recovery post the second quarter of 2020, with a fledgling rebound in developed nations, however, slower growth in emerging economies. The outbreak of the Covid-19 pandemic has not only resulted in halted production activity but has also disrupted the global supply chain. The research goes on to evaluate the current and future implications of the COVID-19 pandemic both on the target as well as broader market, thereby, providing accurate and trustworthy forecasts.

 

Report Attribute/Metric

Details

Market Size

In USD Million

CAGR

In % (2022-2028)

Base Year

2021

Forecast Period

2022 – 2028

Historical Data

2017 to 2021

Forecast Unit

Value (US$ Mn)

Report Coverage

Revenue Forecast, Competitive Landscape, Growth Factors and Trends

Geographies Covered

North America, Europe, Asia-Pacific, South America, and Middle East & Africa

Key Players Analyzed

Blackmagic Design Pty. Ltd.,Foundry Visionmongers Ltd, ZOIC STUDIOS, Animal Logic., RE:Vision Effects, Inc., Worldwide Fx, Video Copilot and Final Image Inc, 3DAR LTDA., BORIS FX, INC., DBA OptiTrack, Adobe, NVIDIA Corporation, SCANLINE VFX., Tippett Studio

Customization & Pricing

Available on Request (10% Customization is Free)

 

RESEARCH PROGRAM DESIGN

Visual Effects market

KEY QUESTIONS ANSWERED

  1. What is the current size of the global Visual Effects market?
  2. What will be the growth rate of the market over the forecast period?
  3. Who are the key manufacturers/vendors in the Visual Effects market space?
  4. What are the major market opportunities and market risks faced by the market?
  5. What is the impact of COVID-19 on the market?
  6. What are the revenue, sales, and price analysis of the top manufacturers in this market?
  7. What are the key outcomes of Porter's five forces model?
  8. Who are the distributors, traders, and vendors in the industry?

REASONS FOR BUYING THIS REPORT:

  • The report offers comprehensive data on the Visual Effects market elaborating on the current state and future growth prospects both globally and regionally
  • It offers a six-year market forecast trend evaluating the impact of drivers and restraints and supporting factors for growth
  • The report offers deep-dive insights into each market segment and critical factors responsible for its growth
  • The report presents precise picture of the dynamic competitive landscape which helps our client advance their market position
  • The comprehensive analysis of the market along with the inclusion of analyst recommendations ensures that our clients make informed business decisions
  • Cross-segment country-level analysis included in the report which provides granular analysis of more than 20+ countries covered in the report scope
  • The study includes detailed profiles of major manufacturers to help our readers gain holistic overview of the market competitors and consequently align their business strategies

 

 

Chapter 1.  Executive Summary

1.1.   Market Outlook

1.2.   Market Segment Outlook

1.3.   Geography Outlook

1.4.   Absolute $ Opportunity

Chapter 2.  Research Methodology

2.1.   Research Approach

2.2.   Scope, Definition, and Assumptions

2.3.   Data Sources

2.3.1. Secondary Sources

2.3.1.1.         Preliminary Data Mining

2.3.2. Primary Sources

2.3.2.1.         Statistical Technology

2.3.2.2.         Data Triangulation

2.3.2.3.         Research Objective

Chapter 3.  Market Outlook

3.1.   Introduction

3.2.   Key Trends

3.2.1. Product Trends

3.2.2. Component Trends

3.2.3. Technology Trends

3.2.4. Application Trends

3.3.   Market Dynamics

3.3.1. Market Drivers

3.3.1.1.         Impact Analysis of Market Drivers

3.3.2. Market Restraints

3.3.2.1.         Impact Analysis of Market Restraints

3.3.3. Market Opportunities

3.3.3.1.         Impact Analysis of Market Opportunities

3.3.4. Market Challenges

3.3.4.1.         Impact Analysis of Market Challenges

3.4.   Porter’s Five Forces’ Analysis

3.4.1. Bargaining Power of Suppliers

3.4.2. Bargaining Power of Buyers

3.4.3. Threat of New Entrant

3.4.4. Threat of Substitutes

3.4.5. Competitive Rivalry

3.5.   Value Chain Analysis: Global Visual Effects Market

3.6.   COVID-19 Impact Assessment in Visual Effects Market

3.6.1. Impact Assessment on Global Visual Effects Market

3.6.2. Market Trends and Opportunities in the Covid-19 Landscape

Chapter 4.  Global Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

4.1.   Global Visual Effects Market Share, By Product, 2017 - 2028 (USD Million)

4.1.1. Simulation FX

4.1.2. Animation

4.1.3. Modelling

4.1.4. Matte Painting

4.1.5. Compositing

4.1.6. 3D Scanning

4.1.7. Character and Creature Animation

4.1.8. Concept Art

4.1.9. Pre-visualization

4.1.10.   Others

Chapter 5.  Global Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

5.1.   Global Visual Effects Market Share, By Component, 2017 - 2028 (USD Million)

5.1.1. Software

5.1.2. Services

5.1.3. Hardware

Chapter 6.  Global Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

6.1.   Global Visual Effects Market Share, By Technology, 2017 - 2028 (USD Million)

6.1.1. Virtual Production

6.1.2. Augmented Reality

6.1.3. Computer-Generated Imagery (CGI)

6.1.4. Virtual Reality

6.1.5. Others

Chapter 7.  Global Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

7.1.   Global Visual Effects Market Share, By Application, 2017 - 2028 (USD Million)

7.1.1. Movies

7.1.2. TV Shows

7.1.3. Gaming

7.1.4. Advertisements

7.1.5. Others

Chapter 8.  Global Visual Effects Market Overview, By Geography, 2017 - 2028 (USD Million)

8.1.   Global Visual Effects Market Share, By Geography, 2017 - 2028 (USD Million)

8.1.1. Market Component and Projections, by Countries, 2017 - 2028 (USD Million)

8.1.2. Market Share and CAGR Comparison, by Countries, 2021 (%)

Chapter 9.  North America Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

9.1.     North America Visual Effects Market Overview, 2017 - 2028 (USD Million)

9.1.1.     Market Component and projections, 2017 - 2028 (USD Million)

9.1.2.     North America Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

9.1.3.     North America Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

9.1.4.     North America Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

9.1.5.     North America Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

9.2.     North America Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

9.2.1.     U.S. Visual Effects Market Overview, 2017 - 2028 (USD Million)

9.2.1.1.         U.S. Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

9.2.1.2.         U.S. Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

9.2.1.3.         U.S. Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

9.2.1.4.         U.S. Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

9.2.2.     Canada Visual Effects Market Overview, 2017 - 2028 (USD Million)

9.2.2.1.         Canada Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

9.2.2.2.         Canada Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

9.2.2.3.         Canada Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

9.2.2.4.         Canada Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

9.2.3.     Mexico Visual Effects Market Overview, 2017 - 2028 (USD Million)

9.2.3.1.         Mexico Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

9.2.3.2.         Mexico Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

9.2.3.3.         Mexico Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

9.2.3.4.         Mexico Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

Chapter 10.      Europe Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

10.1.  Europe Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.1.1.   Market Component and projections, 2017 - 2028 (USD Million)

10.1.2.   Europe Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.1.3.   Europe Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.1.4.   Europe Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.1.5.   Europe Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

10.2.  Europe Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

10.2.1.   Germany Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.2.1.1.       Germany Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.2.1.2.       Germany Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.2.1.3.       Germany Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.2.1.4.       Germany Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

10.2.2.   France Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.2.2.1.       France Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.2.2.2.       France Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.2.2.3.       France Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.2.2.4.       France Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

10.2.3.   UK Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.2.3.1.       UK Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.2.3.2.       UK Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.2.3.3.       UK Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.2.3.4.       UK Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

10.2.4.   Italy Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.2.4.1.       Italy Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.2.4.2.       Italy Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.2.4.3.       Italy Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.2.4.4.       Italy Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

10.2.5.   Spain Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.2.5.1.       Spain Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.2.5.2.       Spain Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.2.5.3.       Spain Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.2.5.4.       Spain Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

10.2.6.   NORDIC Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.2.6.1.       NORDIC Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.2.6.2.       NORDIC Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.2.6.3.       NORDIC Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.2.6.4.       NORDIC Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

10.2.7.   Russia and CIS Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.2.7.1.       Russia and CIS Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.2.7.2.       Russia and CIS Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.2.7.3.       Russia and CIS Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.2.7.4.       Russia and CIS Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

10.2.8.   Rest of Europe Visual Effects Market Overview, 2017 - 2028 (USD Million)

10.2.8.1.       Rest of Europe Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

10.2.8.2.       Rest of Europe Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

10.2.8.3.       Rest of Europe Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

10.2.8.4.       Rest of Europe Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

Chapter 11.      Asia Pacific Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

11.1.  Asia Pacific Visual Effects Market Overview, 2017 - 2028 (USD Million)

11.1.1.   Market Component and projections, 2017 - 2028 (USD Million)

11.1.2.   Asia Pacific Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

11.1.3.   Asia Pacific Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

11.1.4.   Asia Pacific Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

11.1.5.   Asia Pacific Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

11.2.  Asia Pacific Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

11.2.1.   India Visual Effects Market Overview, 2017 - 2028 (USD Million)

11.2.1.1.       India Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

11.2.1.2.       India Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

11.2.1.3.       India Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

11.2.1.4.       India Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

11.2.2.   China Visual Effects Market Overview, 2017 - 2028 (USD Million)

11.2.2.1.       China Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

11.2.2.2.       China Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

11.2.2.3.       China Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

11.2.2.4.       China Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

11.2.3.   Japan Visual Effects Market Overview, 2017 - 2028 (USD Million)

11.2.3.1.       Japan Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

11.2.3.2.       Japan Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

11.2.3.3.       Japan Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

11.2.3.4.       Japan Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

11.2.4.   ASEAN Visual Effects Market Overview, 2017 - 2028 (USD Million)

11.2.4.1.       ASEAN Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

11.2.4.2.       ASEAN Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

11.2.4.3.       ASEAN Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

11.2.4.4.       ASEAN Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

11.2.5.   South Korea Visual Effects Market Overview, 2017 - 2028 (USD Million)

11.2.5.1.       South Korea Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

11.2.5.2.       South Korea Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

11.2.5.3.       South Korea Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

11.2.5.4.       South Korea Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

11.2.6.   Australia Visual Effects Market Overview, 2017 - 2028 (USD Million)

11.2.6.1.       Australia Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

11.2.6.2.       Australia Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

11.2.6.3.       Australia Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

11.2.6.4.       Australia Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

11.2.7.   Rest of Asia Pacific Visual Effects Market Overview, 2017 - 2028 (USD Million)

11.2.7.1.       Rest of Asia Pacific Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

11.2.7.2.       Rest of Asia Pacific Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

11.2.7.3.       Rest of Asia Pacific Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

11.2.7.4.       Rest of Asia Pacific Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

Chapter 12.      South America Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

12.1.  South America Visual Effects Market Overview, 2017 - 2028 (USD Million)

12.1.1.   Market Component and projections, 2017 - 2028 (USD Million)

12.1.2.   South America Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

12.1.3.   South America Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

12.1.4.   South America Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

12.1.5.   South America Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

12.2.  South America Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

12.2.1.   Brazil Visual Effects Market Overview, 2017 - 2028 (USD Million)

12.2.1.1.       Brazil Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

12.2.1.2.       Brazil Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

12.2.1.3.       Brazil Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

12.2.1.4.       Brazil Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

12.2.2.   Argentina Visual Effects Market Overview, 2017 - 2028 (USD Million)

12.2.2.1.       Argentina Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

12.2.2.2.       Argentina Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

12.2.2.3.       Argentina Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

12.2.2.4.       Argentina Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

12.2.3.   Rest of South America Visual Effects Market Overview, 2017 - 2028 (USD Million)

12.2.3.1.       Rest of South America Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

12.2.3.2.       Rest of South America Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

12.2.3.3.       Rest of South America Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

12.2.3.4.       Rest of South America Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

Chapter 13.      Middle East & Africa Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

13.1.  Middle East & Africa Visual Effects Market Overview, 2017 - 2028 (USD Million)

13.1.1.   Market Component and projections, 2017 - 2028 (USD Million)

13.1.2.   Middle East & Africa Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

13.1.3.   Middle East & Africa Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

13.1.4.   Middle East & Africa Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

13.1.5.   Middle East & Africa Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

13.2.  Middle East & Africa Visual Effects Market Overview, By Countries, 2017 - 2028 (USD Million)

13.2.1.   GCC Visual Effects Market Overview, 2017 - 2028 (USD Million)

13.2.1.1.       GCC Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

13.2.1.2.       GCC Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

13.2.1.3.       GCC Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

13.2.1.4.       GCC Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

13.2.2.   South Africa Visual Effects Market Overview, 2017 - 2028 (USD Million)

13.2.2.1.       South Africa Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

13.2.2.2.       South Africa Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

13.2.2.3.       South Africa Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

13.2.2.4.       South Africa Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

13.2.3.   Rest of Middle East & Africa Visual Effects Market Overview, 2017 - 2028 (USD Million)

13.2.3.1.       Rest of Middle East & Africa Visual Effects Market Overview, By Product, 2017 - 2028 (USD Million)

13.2.3.2.       Rest of Middle East & Africa Visual Effects Market Overview, By Component, 2017 - 2028 (USD Million)

13.2.3.3.       Rest of Middle East & Africa Visual Effects Market Overview, By Technology, 2017 - 2028 (USD Million)

13.2.3.4.       Rest of Middle East & Africa Visual Effects Market Overview, By Application, 2017 - 2028 (USD Million)

Chapter 14.      Competitive Landscape

14.1.  Competitive Environment, 2021

14.2.  Strategic Framework

14.2.1.   Partnership/Collaborations/Agreement

14.2.2.   Expansion

14.2.3.   Mergers & Acquisitions

14.2.4.   New Product Development

Chapter 15.      Key Vendor Analysis

15.1.              Blackmagic Design Pty. Ltd.

15.1.1.       Business Overview

15.1.2.       Product Benchmarking

15.1.3.       Financial Data

15.1.4.       Strategic Overview

15.1.5.       Key Developments

15.1.6.       SWOT Analysis

15.2.              Foundry Visionmongers Ltd

15.2.1.       Business Overview

15.2.2.       Product Benchmarking

15.2.3.       Financial Data

15.2.4.       Strategic Overview

15.2.5.       Key Developments

15.2.6.       SWOT Analysis

15.3.              ZOIC STUDIOS

15.3.1.       Business Overview

15.3.2.       Product Benchmarking

15.3.3.       Financial Data

15.3.4.       Strategic Overview

15.3.5.       Key Developments

15.3.6.       SWOT Analysis

15.4.              Animal Logic

15.4.1.       Business Overview

15.4.2.       Product Benchmarking

15.4.3.       Financial Data

15.4.4.       Strategic Overview

15.4.5.       Key Developments

15.4.6.       SWOT Analysis

15.5.              RE:Vision Effects, Inc.

15.5.1.       Business Overview

15.5.2.       Product Benchmarking

15.5.3.       Financial Data

15.5.4.       Strategic Overview

15.5.5.       Key Developments

15.5.6.       SWOT Analysis

15.6.              Worldwide Fx

15.6.1.       Business Overview

15.6.2.       Product Benchmarking

15.6.3.       Financial Data

15.6.4.       Strategic Overview

15.6.5.       Key Developments

15.6.6.       SWOT Analysis

15.7.              Video Copilot and Final Image Inc

15.7.1.       Business Overview

15.7.2.       Product Benchmarking

15.7.3.       Financial Data

15.7.4.       Strategic Overview

15.7.5.       Key Developments

15.7.6.       SWOT Analysis

15.8.              3DAR LTDA.

15.8.1.       Business Overview

15.8.2.       Product Benchmarking

15.8.3.       Financial Data

15.8.4.       Strategic Overview

15.8.5.       Key Developments

15.8.6.       SWOT Analysis

15.9.              BORIS FX, INC

15.9.1.       Business Overview

15.9.2.       Product Benchmarking

15.9.3.       Financial Data

15.9.4.       Strategic Overview

15.9.5.       Key Developments

15.9.6.       SWOT Analysis

15.10.            DBA OptiTrack

15.10.1.    Business Overview

15.10.2.    Product Benchmarking

15.10.3.    Financial Data

15.10.4.    Strategic Overview

15.10.5.    Key Developments

15.10.6.    SWOT Analysis

15.11.            Adobe

15.11.1.    Business Overview

15.11.2.    Product Benchmarking

15.11.3.    Financial Data

15.11.4.    Strategic Overview

15.11.5.    Key Developments

15.11.6.    SWOT Analysis

15.12.            NVIDIA Corporation

15.12.1.    Business Overview

15.12.2.    Product Benchmarking

15.12.3.    Financial Data

15.12.4.    Strategic Overview

15.12.5.    Key Developments

15.12.6.    SWOT Analysis

15.13.            SCANLINE VFX.

15.13.1.    Business Overview

15.13.2.    Product Benchmarking

15.13.3.    Financial Data

15.13.4.    Strategic Overview

15.13.5.    Key Developments

15.13.6.    SWOT Analysis

15.14.            Tippett Studio

15.14.1.    Business Overview

15.14.2.    Product Benchmarking

15.14.3.    Financial Data

15.14.4.    Strategic Overview

15.14.5.    Key Developments

15.14.6.    SWOT Analysis

Chapter 16.   Future Outlook of the Market

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