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Comic Book Market By Type (Physical Comic Book, Digital Comic Book), Application (Retail Stores, Book Stores, Specialty Stores, Online) - Global Opportunity Analysis And Industry Forecast, 2021-2027

Categories: Consumer Goods

Formate :

Global Comic Book Market Overview 

The Comic Book Market size is estimated to reach $4,719.1 Million by 2026, growing at a CAGR of 3.6% over the forecast period of 2021-2026. A comic book is a collection of sequential juxtaposed panels that depict specific scenarios in the comic's art. Panels are frequently accompanied by descriptive text and written narration, with dialogue typically included in word balloons, a hallmark of the comic's art style. The prevalence of comics in today's media reignites interest in the comic's collectors' market, with certain publications commanding exorbitant prices. During the projected period, this scenario is likely to boost the expansion of the comic book industry. The increasing popularity of comic-based films, television shows, and videogames has helped increase comic book character knowledge beyond the 300,000 or so consumers who visit their local comic shop. In turn, It is projected to propel the comic book sector forward.

 

Report Coverage and Scope

The report "Comic Book Market" by Research Informatic covers an in-depth detailed analysis for the following segment covered under the scope.

 

By Type

  • Physical Comic Book
  • Digital Comic Book

 

By Applications

  • Retail Stores
  • Book Stores
  • Speciality Stores
  • Online

 

Geography

  • North America
  • Europe
  • APAC
  • RoW

 

Key Takeaways from Comic Book Market Report:

  • Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units), and Value ($M) data given at country level – for type, applications, and by different industry verticals.
  • Understand the different dynamics influencing the market – key driving factors, challenges, and hidden opportunities.
  • Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
  • Analyze the sales and distribution channels across key geographies to improve top-line revenues.
  • Understand the industry supply chain with a deep dive on the value augmentation at each step to optimize value and bring efficiencies in your processes. 
  • Get a quick outlook on the market entropy – M&A's, deals, partnerships, product launches of all key players for the past 4 years. 
  • Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than the top 20 countries globally for the market.

 

By Product Type, the market for Lower Limb is estimated to grow at the highest CAGR during the forecast period.

Based on Product Type, Comic Book Market is segmented into Physical Comic books and Digital Comic books. Physical Comic Book dominated the market in 2020. The rise was fueled by the phenomenal expansion of graphic novels in bookshops. Outside of Diamond, included graphic novel sales in the direct market. Furthermore, a growing number of shops are ordering graphic novels from non-Diamond sources. Digital Comic Book is the fastest-growing with a CAGR of 4.1% over the period 2021-2026. Comic book publishers consider the business possibilities of allowing customers to read their publications on their computer screens. Tablets are ideal for reading comics, and reading them on these mobile devices is a very enjoyable experience.

 

By Applications, Online is estimated to grow at the highest CAGR during the forecast period.

In 2020, the online segment accounted for the greatest share of the market. During a pandemic, purchases of children's and young adult graphic novels spurred sales growth, and as the shutdowns persisted, streaming anime boosted manga sales to new highs. Speciality Stores is set to be the fastest-growing at a CAGR of 4.3% throughout the forecast period. It is owing to a large number of volumes to be sold by speciality stores. Also, 90% of comics and graphic novels are purchased from Specialty Stores in North America, which further demand for Comics purchased from Specialty Stores.

 

The Asia Pacific to account for the largest market share during the forecast period

North America dominated the Comic Book market with a share of 41.9% in 2020. Due to the increased demand of prominent players such as Marvel, IDW Entertainment, Dark Horse Comics, Images comics in countries like the U.S and Canada. From a Consumer perspective, Weekly point-of-sale data for print books are collected by NPD BookScan from over 16,000 venues, including e-tailers, chains, mass merchandisers, independent shops, and more. NPD BookScan covers around 85% of the total trade print book market in the U.S. 

The Asia Pacific is set to grow fastest in the forecast period. It is due to government funding to publish comic books and magazines in nations like India, Japan, and South Korea.

 

Market Dynamics

 

Driver: Increasing consumer demand for graphics-based novels is driving the market.

Consumer sales of comics and graphic novels in the United States and Canada were $1.28 billion in 2020, up 6% from the previous year. Strong sales of graphic novels online and at mass merchants and strong digital sales helped offset significant reductions in comic and book shop sales. While accelerated internet sales, the book channel expanded its share considerably vs comic stores, and graphic novels increased their share versus monthly comics. It is thus driving the demand over the period 2021-2026.

 

Challenge: The availability of many alternatives for the entertainment industry is limiting market growth.

Today, comics are a big industry, and they serve as a source of inspiration for a wide range of creative enterprises. Commercial mediators like Disney have become essential copyright holders in an environment where substantial investments are required to convert a comic into a cross-media success. They ensure complete control over all facets of its monetization by holding the copyright. However, on a commercial scale, this is not the only path to success that's restraining the growth.

 

Key Market Players

Key Players in Comic Book Market consist of Warner Bros, Marvel Entertainment, Toei Animation, Mirage Studios, Image Comics, Charlton Comics, Fawcett Comics, Kyoto Animation, Shueisha, Kodansha, Futabasha, Houbunsha, Hakusensha, Akita Shoten, and CHING WIN PUBLISHING among others.

 

Recent Developments:

  • In July 2020, Dark Horse Comics' Alien and Predator Franchise House was bought by Marvel Entertainment to create comics based on alien and predator films.

 

Chapter 1 Comic Book Market Overview


1.1 Product Overview and Scope of Comic Book


1.2 Comic Book Market Segmentation By Type


1.2.1 Physical Comic Book


1.2.2 Digital Comic Book


1.3 Comic Book Market Segmentation By Application


1.3.1 Retail Stores


1.3.2 Book Stores


1.3.3 Specialty Stores


1.3.4 Online


1.4 Comic Book Market Segmentation by Regions


1.4.1 North America


1.4.2 China


1.4.3 Europe


1.4.4 Southeast Asia


1.4.5 Japan


1.4.6 India


1.5 Global Market Size (Value) of Comic Book (2015-2027)


 


Chapter 2 Global Economic Impact on Comic Book Industry


2.1 Global Macroeconomic Environment Analysis


2.1.1 Global Macroeconomic Analysis


2.1.2 Global Macroeconomic Environment Development Trend


2.2 Global Macroeconomic Environment Analysis by Regions


 


Chapter 3 Global Comic Book Market Competition by Manufacturers


3.1 Global Comic Book Production and Share by Manufacturers (2021 and 2021)


3.2 Global Comic Book Revenue and Share by Manufacturers (2021 and 2021)


3.3 Global Comic Book Average Price by Manufacturers (2021 and 2021)


3.4 Manufacturers Comic Book Manufacturing Base Distribution, Production Area and Product Type


3.5 Comic Book Market Competitive Situation and Trends


3.5.1 Comic Book Market Concentration Rate


3.5.2 Comic Book Market Share of Top 3 and Top 5 Manufacturers


3.5.3 Mergers & Acquisitions, Expansion


 


Chapter 4 Global Comic Book Production, Revenue (Value) by Region (2015-2021)


4.1 Global Comic Book Production by Region (2015-2021)


4.2 Global Comic Book Production Market Share by Region (2015-2021)


4.3 Global Comic Book Revenue (Value) and Market Share by Region (2015-2021)


4.4 Global Comic Book Production, Revenue, Price and Gross Margin (2015-2021)


4.5 North America Comic Book Production, Revenue, Price and Gross Margin (2015-2021)


4.6 Europe Comic Book Production, Revenue, Price and Gross Margin (2015-2021)


4.7 China Comic Book Production, Revenue, Price and Gross Margin (2015-2021)


4.8 Japan Comic Book Production, Revenue, Price and Gross Margin (2015-2021)


4.9 Southeast Asia Comic Book Production, Revenue, Price and Gross Margin (2015-2021)


4.10 India Comic Book Production, Revenue, Price and Gross Margin (2015-2021)


 


Chapter 5 Global Comic Book Supply (Production), Consumption, Export, Import by Regions (2015-2021)


5.1 Global Comic Book Consumption by Regions (2015-2021)


5.2 North America Comic Book Production, Consumption, Export, Import by Regions (2015-2021)


5.3 Europe Comic Book Production, Consumption, Export, Import by Regions (2015-2021)


5.4 China Comic Book Production, Consumption, Export, Import by Regions (2015-2021)


5.5 Japan Comic Book Production, Consumption, Export, Import by Regions (2015-2021)


5.6 Southeast Asia Comic Book Production, Consumption, Export, Import by Regions (2015-2021)


5.7 India Comic Book Production, Consumption, Export, Import by Regions (2015-2021)


 


Chapter 6 Global Comic Book Production, Revenue (Value), Price Trend by Type


6.1 Global Comic Book Production and Market Share by Type (2015-2021)


6.2 Global Comic Book Revenue and Market Share by Type (2015-2021)


6.3 Global Comic Book Price by Type (2015-2021)


6.4 Global Comic Book Production Growth by Type (2015-2021)


 


Chapter 7 Global Comic Book Market Analysis by Application


7.1 Global Comic Book Consumption and Market Share by Application (2015-2021)


7.2 Global Comic Book Consumption Growth Rate by Application (2015-2021)


7.3 Market Drivers and Opportunities


7.3.1 Potential Applications


7.3.2 Emerging Markets/Countries


 


Chapter 8 Comic Book Manufacturing Cost Analysis


8.1 Comic Book Key Raw Materials Analysis


8.1.1 Key Raw Materials


8.1.2 Price Trend of Key Raw Materials


8.1.3 Key Suppliers of Raw Materials


8.1.4 Market Concentration Rate of Raw Materials


8.2 Proportion of Manufacturing Cost Structure


8.2.1 Raw Materials


8.2.2 Labour Cost


8.2.3 Manufacturing Expenses


8.3 Manufacturing Process Analysis of Nano Diamond Battery


 


Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers


9.1 Comic Book Industrial Chain Analysis


9.2 Upstream Raw Materials Sourcing


9.3 Raw Materials Sources of Comic Book Major Manufacturers in 2021


9.4 Downstream Buyers


 


Chapter 10 Marketing Strategy Analysis, Distributors/Traders


10.1 Marketing Channel


10.1.1 Direct Marketing


10.1.2 Indirect Marketing


10.1.3 Marketing Channel Development Trend


10.2 Market Positioning


10.2.1 Pricing Strategy


10.2.2 Brand Strategy


10.2.3 Target Client


10.3 Distributors/Traders List


 


Chapter 11 Market Effect Factors Analysis


11.1 Technology Progress/Risk


11.1.1 Substitutes Threat


11.1.2 Technology Progress in Related Industry


11.2 Consumer Needs/Customer Preference Change


11.3 Economic/Political Environmental Change


 


Chapter 12 Global Comic Book Market Forecast (2021-2027)


12.1 Global Comic Book Production, Revenue Forecast (2021-2027)


12.2 Global Comic Book Production, Consumption Forecast by Regions (2021-2027)


12.3 Global Comic Book Production Forecast by Type (2021-2027)


12.4 Global Comic Book Consumption Forecast by Application (2021-2027)


12.5 Comic Book Price Forecast (2021-2027)


 


Chapter 13 Appendix    


 


 

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Personalize this Research

  • Market Size and Share from 2016 - 2027
  • Expected Market Growth Until 2027
  • COVID-19 Impact assessment on the market
  • Market Dynamics and Impact Analysis
  • Segment and region that will drive or lead the market growth and why
  • Industry activity comprising Mergers, Acquisitions, Expansion, etc.
  • Comprehensive Mapping of the Competitive Landscape
  • In-depth analysis of key sustainability strategies adopted by market players
  • Global and regional market trends – Current and Future
  • Value Chain Analysis
  • Porters Five Forces Analysis
  • Historical and Current Product Pricing
  • Country Cross-Segment Analysis
  • Company Profiling
  • Player Comparison Matrix

Consumer Goods Clients

Comic Book Market By Type (Physical Comic Book, Di...

RD Code : CG21